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ABOUT ME

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Hello there!

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If you read this, you must've taken an interest in my profile. Thank you for giving me this opportunity to talk a little bit about myself.

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I first discovered my passion for game design while playing Dungeons & Dragons and building Legos with my siblings in my childhood. I soon realized it brings me invaluable happiness and pride to create an experience for others to enjoy.

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I later graduated as a game designer at ISART Digital Paris in 2022. My biggest challenge at the time was to find the strength to speak up in front of a crowd. I've pushed back my limits in this field at every given opportunity to overcome myself and I feel now confident enough.

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As soon as I finished my studies, I started working for Littlefield Studio as a game designer. My development team was small, which allowed me to work in the game engine in addition to my design and documentation responsibilities, while interacting daily with the other departments. I worked on Machinika: Atlas throughout its entire development, and sometimes took on a mentoring role with our internship students.

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I also became a freelancer back in 2021 to allow me to continue working with Labsterium while also looking for other internship opportunities, which later helped me fill game design assignments for Marelle Studio alongside my work at Littlefield Studio.

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I love meeting people and learning opportunities. I try to attend conferences and events related to my profession whenever I can. In particular, I'd like to thank game designer Stone Librande for taking the time to travel to France to give his masterclass, as well as Gamaste for organizing the event. I'm also grateful to have been given the opportunity to share my insights and my work experiences with the students from LISAA and ISART Digital.

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You're still there? You can contact me using the informations below, or read the letters of recommandation from my past work experiences.

Thank you for getting the time to know me a little better!

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